Star Yttrium

Star Yttrium: Base
Star Yttrium at its base is an A class stand owned by Maratby. Its appearance is close to Star Platinum, except its purple theme is grey-silver colored, to match the element Yttrium's colors.

Stats
Power: A

Speed: A

Precision: A

Range: C (2m)

Potential: A

Durability: A

Abilities

 * Super Strength: Star Yttrium possesses immense strength matching that of Star Platinum.
 * Super Speed: Star Yttrium boasts phenomenal speed, able to move so fast it seems to warp.


 * Self-Preservation: Star Yttrium possesses the awareness and reaction speed to protect Maratby in many instances that she seems unaware of.


 * Precision: Star Platinum is incredibly precise; it can surgically remove an object embedded in a person's skull without ill effect, and is fast enough to catch bullets.


 * Enhanced Eyesight: Star Yttrium utilizes eagle-like eyesight occasionally, but it's underused.


 * Enhanced Breath: Star Yttrium inhales with superhuman power, capable of sucking in the entire fog Stand Justice and holding it long enough for its user to suffocate.


 * Ora Ora Rush Star Yttrium's primary method of attack. It throws an extremely fast but precise barrage of powerful punches to pulverize an opponent or destroy objects.
 * Time Stop Star Yttrium Base's Time Stop is 5 seconds, but Maratby's overuse of it has doubled its length to 10 seconds.
 * Time Stop Movement Star Yttrium allows its user, Maratby, to move in any Time Stop (with exceptions) for 5 seconds.

Star Yttrium Requiem: The First
SYR Requiem 1 is by far one of the most complicated stands to ever exist in Server's Bizarre Adventures.

Its main ability is to project double layer barriers around the user and itself, protecting from damage, as follows:

If the stand or the user are hit by an attack, and then are hit by the same attack a second time, they will be immune to the second one. The immunity in this case is that- you would still be able to contact them. Except, it would not hurt them or be able to knock them back. Pulling, pushing, punching, kicking, knee strikes, elbow strikes, throwing, grabbing and clawing are all classified as one type of attack for this ability because it is way easier to keep track of. Multiple hit attacks like punch rushes and projectile swarms like the emerald splash scale this ability individually. However, the stand can build up unlimited invulnerability to other stand's attacks, and it will never go away. The user's invulnerability will go away as described above;

If a projectile that can pierce things is shot towards them, it will pierce the first time. The second time, it will not. After one piercing of the stand, the move will no longer pierce the stand ever. This requiem works via a thin double layer invisible barrier that surrounds the user. This prevents loopholes by making the user's clothing also invincible. It also nullifies on-contact stand effects if physical invulnerability is active. This means Killer Queen would not be able to turn the user or their clothes into a bomb, Gold Experience cannot overclock the user's senses, etc. This ability is subconciously triggered. It does not require activation nor does it drain any energy. It will also take effect during time-related events where the user or stand can be damaged, such as during time stop, or during time skip. The effects this ability has cannot be reversed, erased or negated by an ability that can do this, such as RTZ, except rewinding time. IF time is rewinded, the stand's immunity will stay around, but the user's will. It will revert back to what it had at the time time was reversed to.

Stats
Power: S

Speed: S

Durability: Infinite

Range: C

Precision: S

Potential: S

Star Yttrium Requiem, The Second, and Third
SYR 2 and 3 are very similar.

For a start, Star Yttrium Requiem 2/3's actions are irreversible.

Their other ability is to track any living being, by just a description of their clothes, or their stand, if they have one. This ability can track anyone, from anywhere.

SYR 3 was not limited by dimensional rules of travel.

Stats (for both)
Power: S

Speed: Inf

Precision: S

Durability: S

Range: C

Potential: Inf

Star Yttrium Requiem 4
The fourth and forever final SYR.

This version of SYR allows the user to live infinitely without the need for bodily functions like breathing, blood circulation, brain power, etc. The stand can do all of this for Maratby. It is able to act interdependently of mara's consciousness. Like the last two SYR's it has the ability to travel to any dimension (with a destination) and track living things with a description of their appearance/stand or even just their name. The tracking will provide a teleport destination for dimension travel if the target is in another dimension. SYR is also able to read minds within a 2M range of itself. It is also able to see the future if events are looking bad for Mara (up to 1 jojo second) Though, only the stand will know them, and it is up to the stand alone to get her out of it. SYR also prevents itself from being disabled by stand-disabling abilities/dimension rules.

Stats
Power: S

Speed: Inf

Range: B

Precision: A

Durability: S

Potential: A

Star Yttrium Overheaven
Star Yttrium Overheaven has changed color, from silver grey to a light pink color.

Passive Ability
SYOH is able to intimidate any stand user in a 5M range of itself whenever summoned.

Exceptions are: OH stand users, Rico "Tasty" Carlos

Abilities
Star Yttrium Over Heaven has the same abilities as its OG Requiem- The ability to project constant barriers around the user and itself. The only difference is that the user's barrier can now protect against 2 types of damage at the same time, and the barrier protections can be chosen, or automatically applied to the last two types of damage the user had. The barriers cannot be bypassed, negated, removed, moved or edited by any ability. The stand is so powerful it allows the user to levitate, and it can act independently of the user's consciousness. SYOH's time stop has doubled to 20 seconds, along with the user's TSM doubling to 10 seconds. The stand is not affected by stand suppression abilities, areas or effects. It cannot be stolen or disabled by these effects. It's also immune to RTZ, and will keep its memories if time is rewinded.

Stats
Power: S

Speed: Inf

Durability: ?

Range: B

Precision: Inf

Potential: A

Solar Powered Star Yttrium Overheaven
Solar Powered SYOH is a variant of SYOH mysteriously evolving when in contact with the sun's rays.

it glows yellow when it is solar powered.

Solar SYOH completely abolishes its barriers, to give its user full immunities, of two types at a time. Instead of barriers, the stand affects its user's entire body, as well as its own, making it invulnerable from the inside and outside.

Solar SYOH's main ability is to sustain a pocket dimension inside of the sun itself, which it can pull objects and people into (except outrageous items). In this dimension, the sun's heat is blocked to anyone the stand pulls in. No portals can enter or exit this dimension, nobody can teleport in or out of it, the sheer power of this dimension blocks all-seeing, detection, all-knowing and any location related ability. chars that follow god rules are immune.

Passive: Ankh Resistance Solar SYOH gives its user immunity to almost all debuffs, including but not limited to blindness, weakening, slowness, deafening, confusion,, etc.

Passive Enhancement: True Terror Solar SYOH intimidates all in its path, except for X class stand users, Solar/Lunar OH stands, and Typhon. No matter how easily they may hide it or how tough they are, they will be petrified in the presence of Solar SYOH.

Stats:

Power: S

Speed: Inf

Range: D

Durability: Inf

Precision: A

Potential: S

Trivia

 * Star Yttrium Requiem is the second Requiem ever to exist on Server's Bizarre Adventures.
 * One iteration of Star Yttrium Base could summon and manipulate living microwaves.
 * Maratby's original stand was going to be Sans Undertale, but was later replaced by Star Yttrium.
 * Star Yttrium has the most Requiem forms out of any on the server, with a total of 4 requiems.